There are more blocks when the mesh is animated or uses alpha properties or whatever, but when it comes to a simple one just make sure it looks like this and compare it to you original. BSLightningShaderProperties (= Shader Settings) (that normally happens when you assigned a material/texture to your mesh inside the 3D Editor)Ī simple mesh inside a. obj just delete it, you only need a NiTriShapeData of your.
IF there appears another BsLightningShaderProperties/NiMaterialProperties or something else when you import your.
obj just select the NiTriShape, in the window below (Block Detail), select the line next to Properties and enter the number that is left to the kicked BSLightningShaderProperties. IF your BSLightningShaderProperties gets kicked out of the block when you import your. IF the new mesh is not imported directly to the NiTriShape.click NiTriShape, in the window below (Block Detail), select the line next to DATA and enter the number that is left to your imported NiTriShapeData (your object).ĥ. Click on the NiTriShape once again, Menu, Import =>. Open its NiTiShape, select the NiTriShapeData and CTRL+DELĤ. Click on the original mesh you want to replaceģ. On the left side its NiTriShape will be highlightedĢ.